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In the beta version, the game was called Geometry Jump, but was later changed to Geometry Dash. Topala was inspired by " The Impossible Game" and he took about four months to create the game and take it to the App Store and Google Play Store. He previously developed it for the computer, but later altered his plan and made attempts to make it a mobile game. He made the remarks, "it simply started as a template with a cube that could crash and jump" and "there really was no detailed plan". In certain approved user-generated levels, each difficulty rewards a certain number of stars upon completion.Īccording to Topala, the game began as a project that could have moved in any direction. User-generated levels, there are 12 difficulties: five which are also used in the official levels, an N/A difficulty, an auto difficulty for levels which do not require input for completion, and five variations of the demon difficulty: easy, medium, hard, insane, and extreme demon. The creator of a given level, its players, and the game's moderators can influence this decision. Some custom levels have a difficulty determined by Topala.
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Changes after the verification will render the level unverified again. The player must complete their level with all user-placed coins in normal mode in order before it can be uploaded, a process known as verification.
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The full version of the game also features the ability to upload and download user-created levels. Players may also utilize three shops which use an in-game currency to acquire icons or colors. Players can earn achievements that unlock rewards, such as icons or colors. For official levels, the levels steadily progress in difficulty, which is categorized into 6 levels: easy, normal, hard, harder, insane, and demon (which has an additional counter). Each level grants rewards upon completion and contains 3 secret coins, which are required to unlock the three locked levels. There are 21 official levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. Furthermore, pads and orbs can be used to move the player in certain directions or change gravity. Player movement is further complicated by portals, which allow the player to change between vehicles, reverse the direction of gravity, change the size of their vehicle, mirror the direction of their movement, change the speed of their vehicle, or teleport.

In the game, the player's icon takes the form of one of seven different vehicles, each of which behave differently with each interaction. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other. Notably, if the player crashes into an obstacle, the level restarts from the beginning, an exception being in practice mode, where the user may place checkpoints to survey or practice a level without officially completing it. The player manipulates the movement of their icon through input in the form of pressing or holding, with the objective of completing a level by reaching its end. The beginning of Electroman Adventures, the 13th of 21 official levels in the game and currently the fourth to last level of Geometry Dash Lite.ĭepending on the platform the game is played on, Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller.
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In addition to the original game, 3 other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero. In-game currency, such as stars, secret coins, user coins (verified only), mana orbs, or diamonds can be obtained from chests, or official levels (in which secret coins can only be obtained) and user-created levels (in which user coins can only be obtained). In addition to the official levels, certain user-created levels have been featured in in-game content, such as map packs, gauntlets, the hall of fame, daily non-demon level, weekly demon, and the search bar.

More than 83 million custom levels have been created. It is well known for its extensive level creation system, where players can create their own custom courses, share them online, and play courses designed by other players. Geometry Dash currently consists of 21 official levels.

In Geometry Dash, players control the movement of an icon and navigate along music-based levels, while avoiding obstacles such as spikes that instantly destroy the icon on impact. The first game, known simply as Geometry Dash, was released on 13 August 2013, on iOS and Android, and a Steam version was released on 22 December 2014. Geometry Dash is a series of music platforming video games developed by Swedish developer Robert Topala, also known as RobTop.
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